Vray’s interface is clean and quite simple.
#VRAY MATERIAL SOFTWARE#
This software is designed to be interactive and easy to use while still supporting many features that help Blender artists do their work as efficiently as possible. Motion Tracking, Dynamic Paint, and Ocean Simulator. It is used in many computer graphics and fields such as architecture, media, entertainment, film and video game production, product design, and industrial design.Ĭycles js a path-tracing render engine launched under the Blender Foundation umbrella on December 14, 2011, as a New Render Engine that was added alongside Blender Internal (as a “preview release”). Vray is a render engine developed by the Bulgarian Chaos Group, founded in Sofia in 1997. That’s why we will make a comparison between the two engines to help you pick the best one for your particular project’s needs. It is true that they are both useful and powerful, but each one of them has specific and different features. Two of the render engines that are popular nowadays are VRay, and Cycles. V.ray Fusion 360 Actineon Purpose built Industrial computers to meet your needs View Products Digital Signage Computers Made for retail applications, vehicle displays. The architectural project and the application will have a preview of how the project will be. Mark as Read Mark as New Bookmark Print Report . 22 Votes Vote 4 Comments (4 New) 4 Comments SaeedHamza. Fusion photorealistic materials + (RT) rendering + VR camera amazing. Vray for fusion 360 renderer make the fusion 360 rendering engine speak vray. I'm attaching a few photos to show that things work but the Max file will come to you in a PM.Rendering 3dsmax and Vray. Fix those and you'll be good to go I think. The main thing causing the problem was the inner faces on the lanterns and the solid back to the window openings. I likely changed a few other things, use them or don't, that's up to you. It doesn't affect the transparency but does make them look better. I UV mapped the spheres of the lanterns with a simple Spherical map. Put lights inside the room like a real space instead of having planar VRay lights in each opening that point out.ģ. Then put the glass in to catch reflections.
#VRAY MATERIAL WINDOWS#
I'd remove those (as I did) so the windows punch through the wall like a real building. In the window opening of the building, there are backs on the pushed in openings. As soon as I deleted the inner polys they worked.Ģ. It won't work on a solid (manifold) object. That's why the 2-sided material didn't work. For the ones you see working, I removed all of the inside polys so that the lanterns are just one surface. If you don't like my solution that's fine, you can create your own, but at least you know that at worst, "one method" works.ġ. This is just my way and it got it working. Remember, there are multiple ways in Max to solve most things. Here are my suggestions and what made things work. It's so difficult to work on people's files that have 1000's of 'box_001, box_002.' forever. I do that even for files that only I see. I imported my 2-sided material and used it for the tests since I knew it worked.įirst, kudos for your naming of things. It makes doing Progressive IPR renders better.Ĥ. Material Override was Enabled in V-Ray Global settings but no map was in the slot. I wanted to make sure they weren't interfering with my tests.Ģ. I disabled Exposure Control and the Environment Map in the Environment panel. You can reverse engineer my file to see what I did but I'll list the main things.ġ. Some of them you may want to keep and some you may want to ignore but the main goal here was to determine if Max was malfunctioning. I'm returning the file to you in a private message. I'm sorry you spent so much time uninstalling and reinstalling. I believe that the problems were related to how you set up some things in the model.